Tuesday, December 30, 2008

VIDEO GAMES' BIGGEST NIGHT






It was a beautiful night at Sony Pictures Studios in Culver City, California, this year's site for the 2008 Spike TV Video Game Awards. The 6th annual awards show proved to be the biggest and best one yet with such stars as Neil Patrick Harris, Eliza Dushku, and Kiefer Sutherland on hand, Weezer, 50 Cent, LL Cool J, and the All-American Rejects performing, and hosted by the larger-than-life Jack Black (some of whom you can see in the video of my exploits on the red carpet before the actual show).

The show kicked off with a bang with Jack Black coming out and doing what seemed like an endless tribute skit to all of us video game geeks, while at the same time poking fun at us as he sang about reading and healthy relationships being our mortal enemies as we progress onto video game heaven. Healthy relationships maybe, but reading the subtitles in cut-scenes is integral to the plot of any video game.

Aside from all the celebrities, and awesome musical performances, the thing a lot of us geeks were most anticipating were the reveals of new game trailers, giving many of us hope that 2009 would be even bigger and better than 2008. Trailers for God of War III, Mafia 2, Watchmen: The End is Nigh, Dante's Inferno, Fight Night Round 4, Uncharted 2, and the highly anticipated Brutal Legend were just a few of the many reveals that had fans salivating over the new year. Only time will tell whether these games end up walking away with some awards next year since trailers are always supposed to look good. It doesn't mean the game actually will be good (except God of War III; I have total faith in that dominating).

We are still in 2008, though, even if for only a short while longer, and the night revolved around the best of what this year had to offer. Some games were clearly head and shoulders above their competition, while others were tougher to call, and then there were some that I flat-out disagreed with. Just like other awards shows, whether it is music, movies, or whatever, some of the nominees get a huge gust of positive hype in their sails and it propels them to the trophy when they are not worthy of the title. In my opinion, this was the case on several occasions for this awards show, as well.

"So just who walked away with what?" you may ask. Well, the video game community gathered, as many developers waited nervously to see how their years of hard work would be received by the expert panel, and here are how some of the biggest awards panned out:

Best Team Sports Game is pretty dull when it comes to nominees. You're always going to have nominees from the five biggest sports (yes, soccer is included due to its worldwide appeal). This year was no different. Madden 09, NBA 2K9, NHL 09, and FIFA 09 were the nominees. Madden is always a favorite due to its mass appeal, but there were rumors that it would fall short this year because most hardcore Madden gamers had a lot of complaints about it compared to previous years. NBA 2K9 was almost a pity nominee just so that EA Sports did not sweep the nominees. This left FIFA and the NHL, two of the least popular sports in the U.S.A. and more popular sports worldwide with a chance at the trophy. To my pleasant surprise, NHL 09 arose victorious and I agreed on every level. It was easily the most accurate sports simulation of the year, with new features like "Be a Pro" mode to compliment the thorough "Dynasty" mode, this was the right choice for Best Sports Game.

Best Shooter was another category that I thought the panel nailed right on the head. The nominees were Gears of War 2, Left 4 Dead, Resistance 2, and Far Cry 2. I knew this was going to Gears of War 2 the instance I beat that game because I've said it before, and I'll say it again, there is no more satisfying feeling than sneaking up behind someone and slicing them to ribbons with the Lancer Chainsaw Rifle. Plain and simple. The others games did not even come close in my mind. Resistance 2 seemed like they had tried to copy as many things from Gears as possible and had taken away the heart that Resistance 1 had. Left 4 Dead was nice, but it was just another carbon copy of all zombie shooters that have come out since Resident Evil 4. Far Cry 2 did not even register on my radar it paled so much in comparison to Gears of War 2. In what seemed like the year of sequel, Gears of War 2 was a sequel that went above and beyond the first in ways you could only hope for and was very deserving of the Best Shooter trophy. Gears of War 2 also walked away with Best XBOX360 Game, giving it two awards in the five categories it was nominated in.

One of the categories that made me grind my teeth in frustration was Best Wii Game. I thought the system was very well represented with the nominees. Boom Blox, Super Smash Bros. Brawl, No More Heroes, and Wii Fit were great selections because it showed the range of the Nintendo Wii. The fact that the award went to Boom Blox though shows that most people do not give the Wii the respect it deserves. Yes, you do not think of the Wii for hardcore gamers, but when you have Super Smash Bros. Brawl, which was also robbed of Best Fighter by another overrated game in Soul Caliber 4, that is another in the long list of dominate franchises Nintendo has and had an amazing story mode to go with the combat, you just have to shake your head when the trophy falls to something like Boom Blox. Even if No More Heroes had won, you could agree with it. No More Heroes comes from the insane mind of Suda 51 and the anime graphics style that it was created with, the over the top combat, and the fact that the hero had the greatest weapon ever created as his main tool, a lightsaber, made this guilty pleasure more than worthy. Instead, the award went to Jenga on steroids. Have we not learned that everything Steven Spielberg has made in the past 10 years or so is absolute garbage? Yes, Boom Blox is a fun multi-player game, especially for kids 10 and under, but in terms of showing what the system could do, or being revolutionary, this game was ridiculously overrated. The people who voted for this probably also loved Indiana Jones and the Kingdom of the Crystal Skull. Curse you Steven Spielberg, why do people still love you for things you did 20 years ago and fail to look at the crap you have been force-feeding us for the past 10? I also just realized that Steven Speilberg and Brett Favre must be related somehow.

Another category that made me just shake my head with frustration was Best Studio. This award goes to the game studio that went above and beyond its competition for 2008. The nominees were Media Molecule for Little Big Planet (on the PS3), Rockstar North for Grand Theft Auto 4 (on the PS3 and XBOX360), Harmonix for Rock Band 2 (on the Wii, XBOX360, and PS3), and Bethesda Game Studios for Fallout 3 (on the PS3 and XBOX360). Media Molecule walked away with this, and no offense to Media Molecule, but Little Big Planet is another game that Sony sank so much money into its advertising that, I guess, people were hypnotized by the simplest game I've ever played. Little Big Planet is a cute game, but again, this is a game better suited for gamers under the age of 10 that just had a revved up Create a Level mode. For the work and time that went into GTA 4 and considering the high level of product that was produced, there was no way Rockstar should not have come away with this. Especially since GTA 4 was named OVERALL GAME OF THE YEAR. GTA 4 is one of those rare occurrences when a game with so much hype and press actually lives up to it when it comes out. It is a travesty that Little Big Planet and Media Molecule got as much as it did for such an overhyped game. Little Big Planet also won Best PS3 Game over Metal Gear Solid 4 and GTA 4. I just have trouble understanding how a game that wins Overall Game of the Year, like GTA 4, does not come away with more awards. Were they trying to just "share the love"? At least GTA 4's getting Overall Game of the Year I agreed with.

So that was a taste of the 2008 Spike TV Video Game Awards. Check out the VGA page here http://www.spike.com/event/vga to see some of those amazing trailers I mentioned and to get the list of winners from all 25 categories. I want to give a special thanks to Geoff Keighley, Aileen Budow, David Schwarz, and the rest of the great people at Spike TV for extending me the invite and for accommodating me on the red carpet. It was easily the highlight of my year as a gamer and a journalist and it meant a lot to me to be there. Also, special congratulations to Will Wright for winning the Video Game Lifetime Achievement Award for creating Spore and The Sims series.

This was a great way to honor everything that happened this year in gaming and here is to a great 2009. See you in the New Year, folks.

-Ray Carsillo

Sunday, December 7, 2008

MUSICAL CHECKMATE

Cadillac Records chronicles the rise of Chess Records and its recording artists. It's a feverish tale of race, sex, violence, and rock 'n' roll in Chicago of the 1950s and 60s as it follows the exciting, but turbulent, lives of some of America's great musical legends.

The story centers around how the blues became popular and would pave the way for what would be rock 'n' roll and opens up on Chicago of 1947 where an ambitious young Polish immigrant bar owner, Leonard Chess (Academy Award Winner, Adrian Brody), hires a talented, but undisciplined, blues combo led by guitarist Muddy Waters (Jeffrey Wright) and harmonica player Little Walter (Columbus Short).

Chess arranges a recording session for Waters and when his early recordings start rocketing up the R and B charts, Chess Records is born. As time goes on, Chess treats his musicians like family, buying each one a brand new Cadillac when they record their first hit (hence the name of the movie), but the line between professional and personal matters becomes blurred on many an occasion.

Finally, in 1955, one of Chess's artists crosses over into mainstream America, a skinny guy from St. Louis with a funny "duck walk" named Chuck Berry (Mos Def). Berry's catchy, country-tinged tunes mark the birth of rock 'n' roll. When Berry is arrested at the height of his career, however, Chess has to find someone else to bridge the cross over gap.

Enter Etta James (Beyonce Knowles), an emotionally scarred young woman whose vulnerability tempts Chess's loyalty and concern in unexpected ways.

As rock 'n' roll grows more popular, the Chess artists find that booze, women, and the high life have taken their toll and as tragedy looms, Leonard Chess leaves the music business finally in the late 60s. The blues and rock 'n' roll would live on though, having forever changed the landscape of American music.

Now that you know what you'll be getting yourself into for 1 hour and 48 minutes, let me tell you why you should see this movie.

This story accurately chronicles the roots of one of the strongest aspects of our culture: the music. It tells a story that has needed telling for a long time, since most people do not know the details about the origin of our modern music and the suffering that many people went through to refine some of these great sounds.

This movie gives you the highs and the lows that you would expect from any good drama and they're woven beautifully in-between some classic songs that will have your foot tapping in the theatre.

Along with great music, you get great acting from this movie. Nearly all songs played in the movie were played by the actors themselves, there was no lip synching going on here. And since most characters were forced onto an emotional roller coaster, you really got to see the range of many of these actors.

"It was daunting. You wanted to have the fresh, green Walter to going to where he went really dark. That's why it was a challenge, but that's why I wanted to do it. It was going to challenge me and Hollywood's perception of me," said Columbus Short at the NYC premiere when asked why he took the role considering the range of Walter's life he was portraying in the film.

The struggles for many of these artists was not just making a living through music, but also trying to be accepted in the segregated America of the 1950s and 60s and the trials that came with that. Not only trying to find acceptance within their own communities, but with white America was a struggle on many different levels.

"When you see him singing, you see him alive and well and the performance side is who these man really are, but you have to survive and you're surviving segregation and heavy racism and it was a poor time. The blues is what helped them get through it. If they weren't singing, they'd be in the fields picking cotton in the hot baking sun. That was their everyday life. And that's what this film does on multiple layers. It gives you the music, the time, the good feeling you get from that music because sometimes they would be drinking and it would come out as happy music and sometimes it would be deeply painful and you would hear the pain in it. This music influenced Elvis Presley, the Beatles, the Who, and in the end these men have to come back and pay homage and half the riffs you hear in this film, you do a double take and go 'oh my god, that is where that came from?' and some of them didn't even try to hide it when they took it, they just took it," commented Eamonn Walker, who plays Howlin' Wolf in the film, on the struggles the Chess Records artists went through.

There was a lot of stir around this movie as well not only for the touchy subject matter this movie deals with, but also because Hollywood loves making a stink whenever someone gains or loses weight for a role. Beyonce had to put on 20 pounds to play the legendary Etta James and I promise you she still looks amazing in the movie and, of course, she had no problem pulling off the singing. The real question would come with having to play such a troubled character on screen. I can tell you, she made it seem like it was second nature.

"I had to think about things that really meant something to me. I had to think of things that were painful and emotional and it was difficult because I would go home with swollen eyes and a big attitude every night, but it definitely paid off," said Beyonce about her inspiration.

The only problem with this movie I had was that there were so many different characters that I felt you never followed one long enough to really develop the relationship you need to have as a viewer to care about the characters. Most of these people wore their hearts on their sleeves, but you never really see where they get the shirt from.

Now, in the movie's defense, to chronicle the 20 year history of one of the most influential music companies in history, you would expect to see a lot of different characters and shifting personalities. To remedy the lack of being able to develop the characters then, they should have stressed the greatest character of all, the company itself. To have some of the most influential musicians of the 20th century all congregate at one point or another under this one roof is remarkable and not nearly emphasized enough in this movie for my liking and because there never is a single character fleshed out to the point that you feel strongly for them, the movie leaves a little something more to be desired when all is said and done.

However, when the credits are rolling, this is a solid movie. It portrays everyone involved with the dignity and class they deserve while still remaining true to the story that was Chess Records and the birth of rock 'n' roll during one of the ugliest times in American history. Everyone involved gives amazing performances and the music makes you want to run out and buy the soundtrack immediately. Anyone who has heard any rock 'n' roll from the past 40 years should see this movie, especially if they do not know where it all started. Look for Cadillac Records in theatres nationwide on Friday, December 5th. Cadillac Records gets: 4 out of 5.

-Ray Carsillo

Tuesday, December 2, 2008

NEAR-FLAWLESS VICTORY

Most felt that the Mortal Kombat series had suffered one of their own fatalities; they thought the previous installment in the series would mark a possible end to one of the most successful fighting franchises of all time. The genii at Midway would need something big, some twist, to rejuvenate the series and keep it fresh.

Enter one of the most enduring pop-culture franchises ever created, DC Comics. With the likes of Batman, Superman, Wonder Woman, The Flash, Green Lantern, and many others, you had instantly recognizable names, faces, places, and powers that had just recently been rejuvenated themselves through blockbuster box office returns and are in the midst of one of the largest comic story arcs ever where evil is supposed to win in the Final Crisis.

So, what happens when two beloved pop-culture dynamos come
together? They FIGHT! I present to you ladies and gentlemen: Mortal Kombat vs. DC Universe.

If you are going to get one fighting game this holiday season, this is the one. From a storyline that actually makes sense, to brand new features like "Testing Your Might" in the middle of a battle, and mid-air and special "Klose Kombat" fighting sequences and the series has successfully been renewed.

In terms of the combat, the old Mortal Kombat system has returned along with a few new twists. There are now expert moves, moves that, if timed correctly, are automatically done twice and done more powerfully the second time. However, so small is the window to pull off these moves that even the better experts will have difficulty performing them every time. Mix this with the potential for some old school 10 hit combos, the new mid-air and up-close fighting systems, and some revamped fatalities (and brutalities for the DC Heroes since they cannot kill) and the gameplay is on par with the best of the series.

The addition of DC's greatest heroes and villains adds depth to the game by allowing you to play a deep story mode from both points of view (and you have to if you want to unlock both of the game's hidden characters). You play through the story mode and get a chance to try almost every character to see their strengths and weaknesses. (I am still a dominating force with Sub-Zero.)

The big change to the story mode from previous games is that, even though it worked for a short while, there is no more third person action adventure. The story plays out for you in-between character-specific fights. For example, when Batman meets Scorpion and the two have words with each other, there is no third-person take on this. We go to an old school, best of three rounds, Kombat scenario. I personally enjoyed the third-person adventuring, but this was the only possible way to pull off a story mode in this game considering how many great characters are available to you. And, of course, the story mode leaves it open-ended enough so there is a possibility for a second MK vs. DCU.

Those are the game's positives, but there are a few negatives. One of the big negatives is there are no level specific fatalities like in previous games. In the last installment of the Mortal Kombat series, you could knock your opponent into a lava pit or a giant meat grinder by hitting them up against certain walls or boundaries. Even in the old school games, with the right mashing of buttons at the end of a battle, you could knock your opponent into a spike pit or acid bath. These have all been removed.

Another issue I had was the lack of unlockables. The Krypt has been removed and the only things you can unlock, aside from story and arcade endings, are two bonus characters added to the twenty you start out with. I liked the Krypt, even if it was nearly impossible to get everything in it, because I enjoyed looking at extra movies and concept art and getting alternative costumes. You're telling me you couldn't give me black suit Superman from when he came back after being killed by Doomsday? How about an old-school blue Batman suit? The Joker in his Hawaiian vacation outfit is always hysterical. A lack of unlockables is a sore point with me and it damages this game's replay value.

Even with a couple negatives, this was a great game. The spectacle of my favorite DC Heroes and Villains kicking butt was great. Add in the return of some of my favorites from the Mortal Kombat universe and then mixing in some old school, button mashing and I was one happy gamer from this. If there is one fighting game you are going to get this holiday season (because you should have gotten Super Smash Bros. Brawl back when it came out) this is the one.

If you want more information on this game, take a look at my Youtube slideshow/radio interview with Lead Designer Brian LeBaron.



Ratings are based on a system of 1 to 10 with 10 being the highest.

Graphics: 9.0: Blood and guts galore are always the visual gem that a Mortal Kombat game provides and this one does not disappoint. A nice detail was how good Sub-Zero's Ice Ball/Superman's Ice Breath looked when the opponent was frozen solid. A point was removed because some of the interactive environment looked a little blocky and faded from the screen too quickly. Aside from that, this is a beautiful looking game.

Audio: 10.0:
The voice acting was crisp and the SFX were all solid. The voice script was a little over the top, but its comic book characters fighting Mortal Kombat characters, I think I would have been more disappointed if it wasn't over the top. This game delivers a great sounding experience.

Plot/Plot Development: 8.5: It was actually a plausible plot for these respective universes to somehow meet. Written by comic book veterans Jimmy Palmiotti and Justin Gray, the story kept in tune with both the Mortal Kombat and the DCU story lines. The time period was set happening sometime after the second Mortal Kombat game and before the Identity Crisis of the DCU and it fit well with the original plot. Some things were a stretch for both universes though and a few of the pop culture references were funny, but unnecessary.

Gameplay: 9.0: Like every Mortal Kombat before it, this was easy to pick up, but difficult to master. Some of the combos are simply impossible to complete and there were a couple of glitches if you liked to use Scorpion's, Sub-Zero's, Batman's, or Raiden's teleportation moves a lot. Still, this game was mostly smooth and not very frustrating.

Replay Value: 7.5: The lack of unlockables and extra characters keeps you from coming back to the single player story and arcade modes very often. The multiplayer and online features are solid, but won't keep you coming back unless you need a constant dose of bloody, brutal fighting.

Overall (not an average): 8.5: This game is a great new entry into both Mortal Kombat's and DCU's respective mythos. The game gets a little repetitive after a while, but that's the same for every fighting game. New in-battle Kombat systems, old-school characters, a revamped story mode, and old-school Mortal Kombat brutality makes this a must have if you are a fighting fan and/or a DC Universe fan. Mortal Kombat vs. DC Universe is out now for XBOX360 and PS3.

-Ray Carsillo