Sunday, March 29, 2009

PLAYED ON THE 4TH OF JULY

When I first got my hands on Big Bang Mini (created by Arkedo and brought to you by SouthPeak Games for Nintendo DS) I was pleasantly surprised. I had in my head that the game would be some sort of Space Invaders knock-off with brighter colors and fireworks from what I had seen and heard of it. Oh, I could not have been more wrong.

Although simple in design, it more than makes up for its lack of depth with non-stop, straight-shooting fun and addictive mayhem; I couldn't put this game down! If you're strapped for cash and need something to eat up some battery life on your DS, Big Bang Mini is a solid choice at only $19.99. If you're anything like me, by the time you're three stages in, you'll be pleasantly surprised as you will be completely hooked.

You're given a ship and the objective of the game is to shoot fireworks at enemies to blow them out of the sky and then collect the stars they drop to advance through the levels. However, it's not as simple as it may seem; as your missed shots explode and the debris from their ensuing explosions are just as dangerous as enemy fire to your avatar. Not much of a plot, I know, but the game more than makes up for it in gameplay.

The controls are simple yet add a degree of difficulty you don't find in most of these retro arcade-style shooters. To shoot your fireworks you simply drag the DS's stylus over the screen to fire in all different directions. To move your ship, you also need to use the stylus to drag your ship around the screen to avoid enemy fire. This lends itself to you only being able to do one thing at a time, dodge or fire, and you can't advance through the stages by just dodging.

It is difficult at first, but it soon becomes second nature as you develop the necessary balance to start flying and firing all over the screen. This balance gives the gameplay a nice level of difficulty; it's not impossible, but not a cake walk either. Add in interesting special level-specific powers (usually shields or enemy weapon nullifiers) and a couple of permanent upgrades (homing missiles, stronger fireballs) and what started as a simple Space Invaders or Asteroids-like shooter because a fully fleshed out modern game that can be enjoyed by people of all ages.

Aesthetically the graphics are simple compared to what the DS has shown it can support, but they get the job done. The vibrant colors and themes of each level are a nice change from the dull monotonous palettes in most games nowadays. Each level has its own specific theme and most work well. From the bottom of the ocean, to a snowy mountaintop, to Hong Kong and New York City, the levels are different enough from each other to hold your attention relatively well throughout the game.

The music, on the other hand, is uninspired and the SFX become repetitive to the point where you'll end up playing most of the time with the volume on your DS off and your iPod on in its place.

There are 90 stages over nine levels, each with its own unique devices to help you or hinder you over the course of the game. If you survive all 90 levels, then you can unlock a Mission Mode that notches up the difficulty even more for hardcore gamers. Add in some other secondary modes (setting high scores, versus, etc.) to flesh out the game and it has enough content to keep you coming back for a long time. Space Invaders...what was I thinking?

Ratings are based on a system of 1 to 10 with 10 being the highest.

Graphics: 6.5: The graphics are solid, but nothing spectacular, especially with the DS's capabilities. I enjoy bright colors just as much as anyone else, ("The colors Duke, the colors!" You know it's a good commercial if you're quoting it a decade later. Kudos to the Popsicle people.) but it takes a lot more than that to impress me graphically. Barely average.

Audio: 5.0: The music is original, but along with the SFX, gets very repetitive very quickly. By the time you get to the 4th or 5th stage of each level, you're turning off the DS's volume and plugging in your iPod. Points for originality and that's it.

Plot/Plot Development: 1.0: You fly, you fire, you dodge, and you blow stuff up. There isn't anything else to this in terms of plot so I can't give it a good score.

Gameplay: 9.0: This game more than makes up for the poor score in plot in gameplay. Challenging, yet still fun, this game gives you hours of solid gaming as you blast your way through nine completely different levels with a variety of powers and abilities to help you on your way. Add in several different modes of play and you've got a game that will eat up your time like a fat chick shoveling food down at a Chinese buffet.

Replay Value: 8.0: Lots of levels, lots of modes, lots of fun. This will keep you coming back for more for a long while until you beat every level and every extra mission. Or until your battery dies. Whichever comes first (probably the battery).

Overall (not an average): 7.5: A lack of plot aside, this is in the same vein as all the classic arcade shooters. Add in the different take on the control scheme and you've got a really solid shooter. Not spectacular, but solid, and for $19.99 it's a great way to spend some free time.

Big Bang Mini is available now for Nintendo DS.

-Ray Carsillo

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