Friday, June 26, 2009

A NEW PROTOTYPE FOR THE SUPER HERO GENRE

With super hero popularity at an all time high, one of the premiere super hero video game publishers, Activision, teamed up with DC and Wildstorm to create a brand new anti-hero and to put out a brand new game.

In Prototype, you fill the shoes of Dr. Alex Mercer after he wakes up on a morgue slab with amazing metamorphic abilities; the ability to change his body's structure at the molecular level into almost anything he can think of. Along with enhanced speed, strength, leaping, and the ability to run straight up walls, Dr. Mercer must use his new found powers to piece together his lost memory and figure out the nature of a pandemic virus that turns those it infects into uncontrollable, zombie-like beasts.

Many people have already found out how good Prototype is considering it sold nearly 500,000 units combined for PS3 and Xbox 360 in its first week, but for those of you who haven't and are looking for a solid action/adventure game, this is something you should probably consider picking up. The action is frenzied and there are always missions to complete and upgrades to collect. The experience reminded me of the Spider-Man 2 game from the last generation of consoles (also an Activision product), which was easily the best super hero movie/video game adaptation in a long time.

The bounty of powers and possibilities is obviously the biggest draw for this game. From making hammer-fists or blades come out of your arms, creating full body armor and developing limited flight, to absorbing your enemies into your body to regain heath, it's hard to see how you couldn't have fun with this on your quest to becoming the ultimate weapon.

The main drawback I felt for the game though was also the big draw; there might actually have been too many powers. All of those choices left a lot of room for experimentation, but usually you filtered out powers you never used and only used these powers during the missions in which you earn them. I never used the heat vision or the shield feature once you developed the full body armor; they were pointless.

Aside from the abundance of powers, there really wasn't much to complain about with this game. Running up buildings could be difficult at times because it seemed Alex had trouble with any uneven surface; this glitch could be frustrating. But, when you have streets full of New York City residents screaming in terror as hive zombies emerge from infected buildings without any lag, it can be forgiven. Add in music that set the mood perfectly and your senses are kept constantly stimulated.

Unfortunately, again, aside from the powers, there isn't anything that sets this apart from any other super hero game either. I was able to draw too many parallels to games that come before it. This prevented Prototype from feeling as if it was something truly special and original.

Although the game lacks multi-player, there are plenty of collectibles scattered around New York City and the opportunity to try and get gold medals on any and all challenges will keep you coming back for more. Plus, there aren't many things I enjoy more in gaming than climbing to the top of a virtual Empire State Building and then flying off into the skyline.

Prototype is out now for Xbox 360, PS3, and PC.

Ratings are based on a scale of 1 to 10 with 10 being the highest.

Graphics: 9.0: The graphics weren't overly flashy, but being able to have an abundance of Non-Player Characters on screen at once and having some awesome live-action cut scenes when absorbing enemies make this a visual gem.

Audio: 8.5: There isn't a theme song that will stick in your head or anything truly memorable, but the music does a fine job of setting the mood. The SFX are all solid and the voice acting is top-notch with voice-acting vets like Phil LaMarr or big screen talent like Barry Pepper lending their talents to the game.

Plot/Plot Development: 8.5: The story is a little predictable in most aspects, however, a surprise ending and the overall mystery to the game makes this a memorable plot more-than-worthy of the super hero genre.

Gameplay: 7.0: A minimum of general glitches in terms of lag, but the difficulty with running up curved walls, switching between powers in the middle of battle, and aerial attacks make the gameplay only on par with most games of this nature.

Replay Value: 6.0: A lack of a multiplayer mode hurts this game, but it still gets an okay score because there are plenty of collectibles and the chance to replay side-missions for higher scores.

Overall: 8.0 (not an average): The game really revolves around your powers and their development more than anything and this is a huge plus and downfall for the game at the same time. Even considering this dependency on your powers and not a great amount of originality, this game is still worthy of the super hero genre and deserves a look from any action/adventure fan.

-Ray Carsillo

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