Sunday, August 2, 2009

THE HIGHWAY TO HELL

Fallen angels, hellfire-based powers, mind-control, and a lost god are all rolled into the new game for the Xbox 360, Infernal: Hell's Vengeance. You would think that all these amazing action elements would spell a sure winner, but this port of the 2007 third-person shooter for the PC, Infernal, should have stayed put.

The basic plot has you playing as Ryan Lennox, a renegade angel whose methods were called into question a few times too often by the holiest of causes and is banished to the earthly plane. His amazing talent with a firearm draws the attention of Lucifer, though, and he offers Ryan the chance to serve him in an attempt to maintain the balance between good and evil as heaven has supposedly procured a weapon that would vanquish sin from the Earth for all time. Now an agent of vengeance, Ryan Lennox must fight both an internal and external battle to maintain the eternal balance.

A decent sounding plot aside, this game is abysmal. The glitches in this atrocity are beyond anything I have ever seen on the current generation of consoles. Freezing after dying, while saving, and/or just standing around and you have easily the most frustrating gaming experience that I've had in years.

And that is just from the glitches! Never mind that there is no auto-save or quick save feature so when you do actually get into the plot of the game, on those rare occurrences, and forget to save and then die and get flung back two levels...THAT'S FRUSTRATION.

I understand how easy it is for a PC game to be directly ported to the Xbox due to the Microsoft connection, but you have to fix these small, irritating, repetitive errors when you do because console players expect a more streamlined playing experience than those who deal with the PC.

Add in that the graphics haven't been brought up to speed and do not take advantage of the 360's capabilities, the music is annoyingly repetitive, and the A.I. tries to overwhelm you more with sheer numbers than any sort of strategy, and you have a horrible gaming experience reminiscent of Goldeneye: Rouge Agent. There is no stealth required in this game and it is more about conserving ammo as you mow down seemingly limitless enemies in each room as the game tries to hold your attention through five sleep inducing levels.

Infernal: Hell's Vengeance was full of potential considering the abilities to wrap your bullets in hell-fire, teleport, and consume people's souls for energy. The lack of polish on this game, though, along with a plethora of glitches and a poorly implemented plot leaves me with no choice but to only recommend this game if you find it at the bottom of the $5 bargain bin somewhere.

Ratings are based on a scale of 1 to 10 with 10 being the best.

Graphics: 5.0: Infernal: Hell's Vengeance looks exactly like the PC game it was ported from. No upgrades or polish added to visuals that were only on par in 2007 leaves this at a sub-par level now, especially considering the capabilities of the Xbox 360. This game is best described as visually lackluster and dull.

Audio: 4.0: Repetitive, uninspired music really takes away from the already poor experience with this game. On top of this, the voice acting sounds like it was done by a cast of anime voiceover rejects. The SFX are solid and is the only audible saving grace for Infernal: Hell's Vengeance.

Plot/Plot Development: 7.0: This gets a passing score because the overall plot is actually an awesome idea. Fallen angels trying to maintain the balance between good and evil sounds like it could be full of great action sequences that would keep you entertained for a long while. Due to awful story telling and glitches galore, though, the plot is implemented poorly and knocks this back down.

Gameplay: 1.0: Considering all the glitches, lag, and lack of firing accuracy (that's a big problem since it is a third-person shooter) and I could not give this anything more than my worst possible score.

Replay Value: 2.0: Aside from the three difficulty levels, there is nothing to bring you back to play this again, especially since you should be able to beat the entire game on the hardest difficulty without much effort, just like I did.

Overall (not an average): 3.0: Horrible glitches, abysmal gameplay, no replay value, and a lackluster attempt on the peripherals leaves this game towards the bottom of the bargain bin at best. This was a pitiful effort on porting over what was once a decent PC game over to the Xbox 360. I expected much more from this effort and am horribly disappointed. I would avoid this game at all costs.

Infernal: Hell's Vengeance is available now for Xbox 360.

-Ray Carsillo

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