When describing the Forza Motorsport online community, "hardcore" does not even come close to doing these folks justice.
Keeping that in mind, the Microsoft gaming gurus teamed up with Audi, one of the top of the line racing car manufacturers, and decided to reward their racing community as the launch date for the highly anticipated Forza Motorsport 3 nears.
Microsoft flew the top nine players in the Forza community, hailing from all over the United States, to New York City for one very special weekend that coincided with the Le Mans 24 hour race in France (that Audi just so happens to dominate most of the time).
After being broken into three-man teams, these elite players competed on a never-before-seen Forza 3 demo for a chance to win a trip to France for Le Mans 2010.
The outlines of the competition had the teams facing off for three hours at a time, one driver for every 40 minutes with the first driver also taking the fourth shift, with the best overall times being electronically monitored by Microsoft experts. After a full 24 hours, the winning team would be decided with the conclusion of the competition tied in directly to the end of the Le Mans race overseas.
While these select few players were competing for the trip of a lifetime, I had a chance to hop on a Forza 3 demo myself in Microsoft's special simulator pod to get some first hand impressions on the game. I was also able to catch up with one of the racers during an off-shift and Brian Lockhart of Turn 10, one of developers of the Forza Motorsport franchise.
Be sure to stay tuned for my second preview of Forza Motorsport 3 where I got to sit down with an extended demo for over an hour and truly put the framework of Forza Motorsport 3 through its paces.
-Ray Carsillo
Tuesday, July 21, 2009
Tuesday, July 14, 2009
TAKE ME TO YOUR LEADER

To appeal to the hardcore gamer, Nintendo showcased games from third-party developers like Red Steel 2, No More Heroes 2: Desperate Measures (both published by Ubisoft) and a decent selection from SEGA.
The presentation by SEGA was surprising since many associate them with the now-tired and mediocre-at-best Sonic the Hedgehog series. Following the release of the solid hit Madworld (a Running Man meets Sin City gore-fest exclusive for the Wii), many felt that SEGA was ready to re-stake a claim as a strong third-party developer. With that in mind, I give you SEGA's newest exclusive title for the Wii: The Conduit.
In The Conduit, you play as Michael Ford, an agent for a secret government organization known as "The Trust" tasked with keeping the world at peace while protecting America's interests. You begin by following the orders of your shadowy leader, John Adams, as you attempt to retrieve stolen technology by a terrorist known only as "Prometheus". As you explore the Washington D.C. metropolitan area, you begin to uncover a conspiracy that reaches into the highest levels of government and involves a lot more than an experimental piece of technology.

With a game that had as much hype and potential as this one, it's no surprise that it fell short. It is a surprise, though, that it did not even come close to what was expected of it. As the only true first-person shooter for the Wii, it would have been difficult for hardcore gamers who play the Wii (is that an oxymoron?) to not be satisfied with this game but this game disappoints on every level.
The story had potential, but as it unfolds, it looks and feels like a Perfect Dark rip-off from the N64. It's a first-person shooter, has government agents, alien invasion, crazy technology, you befriending an enemy, and your friends becoming enemies; an original storyline would have been appreciated.
The game also looked like something from two console-generations ago. Horrible enemy models with environments that looked like amorphous blobs painted on a canvas combine to make this one of the worst looking games to come out in years. I understand the Wii does not have the graphics power of the other consoles, but I've seen it do so much better than this.
The music sets a good feel and pace for the game and the sound effects work, but the voice acting is abysmal. Even with Kevin Sorbo (star of the television hit Hercules) as Prometheus (interesting that he is best-known for a Greek demi-god and his character is named after a Greek god), the voice acting is over-the-top to the point of utter absurdity.

This feature may be one of the few saving graces because it reminds me of the old game: Goldeneye (arguably the greatest multiplayer game ever). Unfortunately, with quickly depleted health bars and a horribly-long lobby-load time leaves this needing more polish to be ranked up there with a classic like Goldeneye or modern marvels like Gears of War or Halo.
When all is said and done, this is a short game (8-10 hours of gameplay max) that seems to have been thrown together with spare parts from other games two generations ago. If this is Nintendo's best effort for hardcore gamers, maybe they've accidentally figured out the reason why 60% of people don't own a home console.

Graphics: 3.0: I can't remember giving a game this bad a graphics rating, mainly because the game looks like something from two generations ago. I actually forgot what polygons were until I saw this game. It's a current generation abomination.
Audio: 6.0: Solid SFX and a catchy soundtrack lay a decent audio foundation, but the instant a character opens its pixilated mouth, the entire experience goes down the toilet. Horrible voice-acting all around drops this score below passable marks.
Plot/Plot Development: 5.0: An old, tired plot that has already been done before and done better at that. The story flows at a break-neck pace that also affects the length of the game itself and gives you the feel that SEGA just had spare parts lying around and wrapped it around an alien-invasion story.
Gameplay: 5.0: The game has slow, unresponsive controls, enemy A.I. permanently set to cannon-fodder, and only 8-10 hours of gameplay. Then again, maybe only 8-10 hours was more of an act of mercy than anything.
Replay Value: 8.0: There is a decent amount of collectibles, achievements, and unlockables that if you are a diehard completionist, it will have enough to bring you back for a second or third playthrough. Add in a multiplayer mode that clearly takes up most of the system's processing power, even if it still responds poorly after doing so, and you have enough that, if you actually enjoyed this game, you would play it again.
Overall (not an average): 3.0: Aside from the multiplayer mode, this is one of the worst games of the year. It looks like something from 10 years ago that they forgot to touch up before releasing it for the Wii. Avoid The Conduit at all costs.
-Ray Carsillo
Sunday, July 5, 2009
MORE THAN MEETS THE EYE

This sequel to the smash-hit based off the Hasbro toys and cartoon of the mid-'80s picks up two years after the first movie. The Autobots, led by Optimus Prime (still voiced by Peter Cullen, the same man who voiced him in the cartoon), are now known by the world's governments and work in tandem with them to cull the persistent Decepticon threat, even after the defeat of their leader Megatron (voiced by Hugo Weaving of the Matrix, V for Vendetta, and Lord of the Rings fame).
After extinguishing the sixth Decepticon attack in eight months against the humans, this time in Shanghai, Optimus receives an ominous threat from the dying Decepticon Demolisher that the Fallen shall rise again. Unsure of how to perceive this threat, the Autobots return to US shores to try to appease political red tape that has arisen from the damage their latest excursion.
Meanwhile, Autobot ally Sam Witwicky (Shia LeBeouf) prepares for college on the East coast by consoling his girlfriend Mikaela (Megan Fox). After delivering her a long-distance-relationship survival kit and breaking the news to Autobot Bumblebee that he will be leaving him behind, Sam begins to pack. As he rummages through his closet, he comes across a shard of the all-knowing All-spark (which was the focus of the first movie) that embedded itself in his clothes.
Upon touching the fragment, Sam has the language of the Autobots and Decepticons, Cybertronian, embedded into his mind with a map of where an ancient Autobot artifact, the Dagger's Tip, is located. Unable to decipher the information, Sam goes off to college, spasming all the way. Now, as the mystery of the Fallen begins to unfold, the Autobots and Decepticons race to the East coast in order to procure the map from Sam; one side trying to prevent a worldwide catastrophe, the other trying to ensure its outcome.
This movie was amazing. I loved almost every second of it. From the first fight scene in Shanghai five minutes in, to Optimus battling three Decepticons at once midway through, to the final climatic battle between the Autobots and Deceptions in the deserts of Egypt, this movie was non-stop action. It is no surprise, though, that the fight scenes between giant alien robots would look phenomenal from director and special effects guru Michael Bay.

These additions though may ostracize more casual fans because they see these brightly-colored robots dropping bombs (literally and figuratively) and they're barely acknowledged in the movie by their more popular counterparts, such as Bumblebee for the Autobots or Starscream for the Decepticons.

The only other point that takes away from the overall experience is that the movie is two hours and a half hours long. For the most part, it flows surprisingly well for a long movie, but there easily could have been 15 to 20 minutes cut from the entire Cairo excursion scene. It felt drawn out and you just keep asking yourself, "When is Sam going to get to Optimus already?"
Aside from those minor complaints, this movie really delivers the goods. You have funny, memorable characters, like Leo, and John Turturro coming back to reprise his Sector 7 role from the first movie (some would say there were a few too many of these characters, but I understand the need to have a counter-balance between the human and robot characters), deeply dramatic moments, a compelling plot combined with over-the-top action, and giant robots. What else could you ask for from a summer blockbuster?
Transformers 2: Revenge of the Fallen gets 4 out of 5.

Spider-Man 2 finally has some company on that short list.
Transformers 2: Revenge of the Fallen is also an awesome video game. Getting a chance to hop into the driver's seat of both your favorite Decepticons and Autobots as you follow the plot of this amazing summer blockbuster is a thrill. It appeals to both die-hard and casual fans because it fleshes out the roles of more minor characters from the movie while also letting you wreak havoc or save the day with Megatron and Optimus Prime.
The transformations from vehicle to robot and back are seamless and often necessary to complete the missions in the fastest possible time. You need a fast time in order to get an energon reward (energon is the life force for Autobots and Decepticons) and upgrade your characters' firepower, speed, recovery time, etc.
As you progress, you can also go back and perform the same missions with different robots. Sometimes Starscream's fighter jet is more apt for a mission than Long Haul's dump truck or Iron Haul's turret ability is more of an asset against a large group of foes you'll face compared to Bumblebee's EMP (electro-magnetic pulse) ability.

Included with these aspects, the unlockables are probably the best feature of all. By meeting certain mission requirements, you can unlock original episodes from the mid-'80s cartoon. There are six episodes in total, three from the Decepticons and three from the Autobots, and this will bring die-hards back time and time again.
The only real knock on the game is that the high-end graphics, such as the transformations and explosions, create a real strain on the system's processing power. In order to prevent further slow-down, developers had to tone down the backgrounds. Not to say the terrain graphics are bad, they're just a little bland.
The sound effects are perfect for the game in terms of transformations, explosions, and jets screaming through the air, but the music is generic at best. Aside from this minor complaint, the audio works pretty well.
Overall, this game is a must-have for any Transformers fan because you'll flash back to all of your battles with your action figures as a kid, except the explosions will be more than you making swooshing sounds. Casual fans will appreciate the game because it will help them get into the lore of Transformers and probably help them understand the movie better because it cuts away all of the superfluous comedy of the plot and gets to the heart of the matter. Either way, Transformers 2: Revenge of the Fallen is a great game that is worthy of this great movie.
Ratings are based on a scale of 1 to 10 with 10 being the highest.

Audio: 8.0: The SFX are great and fit the game perfectly, but some generic music takes away from the overall experience enough to dock it a couple points.
Plot/Plot Development: 9.0: The plot follows the movie perfectly in the Autobot storyline and only deviates slightly towards the end for the Decepticons (obviously so that they can win), but does so in a way that was a little bit of a stretch. Aside from this blemish, the plot is just as good as the movie.
Gameplay: 9.0: No glitches to speak of keeps the game flowing at a great pace just like the movie. The only thing that knocks this down a peg is that the targeting system can be a little fickle at times, but not enough to take away from the overall experience.
Replay Value: 10.0: When you offer entire cartoon episodes as unlockables, you'll be working towards them all night long if need be. Add in high score online leaderboards and a near flawless online versus mode and this game is definitely worth the $60 pricetag.
Overall (not an average): 9.0: Minor aesthetic complaints aside, this game delivers on all fronts. Die-hards will love taking control of their favorite characters and wreaking havoc or saving the day with them and casual fans will love how it fleshes out a story they might have a little difficulty understanding at first. Couple this with tremendous replay value, classic cartoons, and just as many explosions as its movie counterpart and you have a sure winner on your hands.
Transformers 2: Revenge of the Fallen is available now on all platforms.
-Ray Carsillo
Friday, June 26, 2009
A NEW PROTOTYPE FOR THE SUPER HERO GENRE

In Prototype, you fill the shoes of Dr. Alex Mercer after he wakes up on a morgue slab with amazing metamorphic abilities; the ability to change his body's structure at the molecular level into almost anything he can think of. Along with enhanced speed, strength, leaping, and the ability to run straight up walls, Dr. Mercer must use his new found powers to piece together his lost memory and figure out the nature of a pandemic virus that turns those it infects into uncontrollable, zombie-like beasts.
Many people have already found out how good Prototype is considering it sold nearly 500,000 units combined for PS3 and Xbox 360 in its first week, but for those of you who haven't and are looking for a solid action/adventure game, this is something you should probably consider picking up. The action is frenzied and there are always missions to complete and upgrades to collect. The experience reminded me of the Spider-Man 2 game from the last generation of consoles (also an Activision product), which was easily the best super hero movie/video game adaptation in a long time.
The bounty of powers and possibilities is obviously the biggest draw for this game. From making hammer-fists or blades come out of your arms, creating full body armor and developing limited flight, to absorbing your enemies into your body to regain heath, it's hard to see how you couldn't have fun with this on your quest to becoming the ultimate weapon.

Aside from the abundance of powers, there really wasn't much to complain about with this game. Running up buildings could be difficult at times because it seemed Alex had trouble with any uneven surface; this glitch could be frustrating. But, when you have streets full of New York City residents screaming in terror as hive zombies emerge from infected buildings without any lag, it can be forgiven. Add in music that set the mood perfectly and your senses are kept constantly stimulated.
Unfortunately, again, aside from the powers, there isn't anything that sets this apart from any other super hero game either. I was able to draw too many parallels to games that come before it. This prevented Prototype from feeling as if it was something truly special and original.
Although the game lacks multi-player, there are plenty of collectibles scattered around New York City and the opportunity to try and get gold medals on any and all challenges will keep you coming back for more. Plus, there aren't many things I enjoy more in gaming than climbing to the top of a virtual Empire State Building and then flying off into the skyline.
Prototype is out now for Xbox 360, PS3, and PC.
Ratings are based on a scale of 1 to 10 with 10 being the highest.

Audio: 8.5: There isn't a theme song that will stick in your head or anything truly memorable, but the music does a fine job of setting the mood. The SFX are all solid and the voice acting is top-notch with voice-acting vets like Phil LaMarr or big screen talent like Barry Pepper lending their talents to the game.
Plot/Plot Development: 8.5: The story is a little predictable in most aspects, however, a surprise ending and the overall mystery to the game makes this a memorable plot more-than-worthy of the super hero genre.
Gameplay: 7.0: A minimum of general glitches in terms of lag, but the difficulty with running up curved walls, switching between powers in the middle of battle, and aerial attacks make the gameplay only on par with most games of this nature.
Replay Value: 6.0: A lack of a multiplayer mode hurts this game, but it still gets an okay score because there are plenty of collectibles and the chance to replay side-missions for higher scores.
Overall: 8.0 (not an average): The game really revolves around your powers and their development more than anything and this is a huge plus and downfall for the game at the same time. Even considering this dependency on your powers and not a great amount of originality, this game is still worthy of the super hero genre and deserves a look from any action/adventure fan.
-Ray Carsillo
Monday, June 22, 2009
PUTT PRECISION PERFECTION

I sheepishly admit that I got addicted to this game for the entire weekend and for someone with as many games as I have to play, to devote an entire weekend to one game, shows how good this game is. It's not going to dazzle you with graphics, but I think this is easily the best simulation for a sport there is right now, from mimicking the difficulty of sinking a 10 foot putt to trying to play in the rain at Bethpage.
I found myself wanting to throw my controller after every missed putt like I was actually living it. And this was on only the first hole of the Buick Invitational. The new putt-precision system is a nice addition and does make it a little easier for amateurs like myself, but for you pros out there with Tiger, you can simply up the difficulty for that more classic feel.

If you have the Wii, these problems are a little less noticeable since with the inclusion of the 1:1 Motion Plus sensor with the game, you can judge your shots with a little more accuracy than with the analog stick on a Xbox 360 or PS3 controller making this the first preferred sports game for the Wii, at this point in time. Add in the lack of processing power needed for the simple graphics (grass is grass, whether in 480i or 1080p) and the Wii might be the best buy of the bunch for this particular game.
Along with an extensive career mode, that will lead you through every major as you try to up your stats to near-Tiger levels and became a tour de force, the game now includes a Tournament Challenge mode. In this mode, you can relive some of the most impressive performances in tour history at some of the most famous courses from Bay Hill to Sawgrass to help you unlock new and better clubs and louder and more interesting clothing apparel.
Include live, online tournaments, mini-games, and plenty of other multi-player options; if you are a golf fan, this game is your dream come true. Even if not a golf fan, you're going to have a good time and find yourself mildly addicted if you're anywhere near as competitive as someone like me. Just don't go smashing too many controllers.
The only real knock on the game is as with most sports games that the commentary gets tired very fast and Scott Van Pelt is tired to begin with so you might want to grab your iPod or put a CD on to cover up the droll ramblings. Other than that, this is an early front-runner for sports simulation of the year. Of course, that could change very quickly with Fight Night Round 4 coming out shortly.
Tiger Woods PGA Tour 10 is out now for all systems.
Ratings are based on a score of 1 to 10 with 10 being the highest.

Audio: 6.0: A generic music playlist is disappointing considering the lineups EA usually compiles, but it is a golf game. Coupled with repetitive, dry commentary (even for golf) and the audio is a clear weakness for this game.
Plot/Plot Development: N/A: It's a sports simulation...
Gameplay: 9.0: Although the putting is frustrating to say the least, I think that it adds a level of difficulty that you would only see if you were playing on a real course so I can forgive it. Even having people in the crowd reacting from some shots that slice astray was a nice touch to this spectacular sports simulation.
Replay Value: 10.0: If you like golf, you'll keep coming back to this game over and over again until next year's release. Mini-games, online play, an extensive career mode, and now the Tournament Challenge mode along with tons of unlockable content will keep every golfer happy for a long time.
Overall: 9.0: The putting system can be frustrating at times and the game doesn't exactly stimulate the senses. Of course, it's not like there is any competition for golf games out there since EA has the monopoly on the field like with their Madden franchise. The gameplay, though, is what makes this game and if the game of golf is what gets you pumped up then you'll be all set for another year as Tiger Woods PGA Tour 10 improves on their already high golf gaming standard.
-Ray Carsillo
Monday, June 15, 2009
INTERVIEW WITH A VAMPIRE WRITER

It was for these reasons that when it was announced that he was releasing a vampire novel, what would be the first in a trilogy, that I had to jump all over it. Already a New York Times bestseller, The Strain is a thrilling read that is everything a vampire novel should be.
I was given the rare opportunity to sit down with this visionary media emblem and talk about everything from his inspirations for the book to how his work on The Hobbit is coming to the possibility of a third Hellboy movie. Check out the interview below!
Monday, June 8, 2009
WHO YOU GONNA CALL?

When trailers were leaked on Youtube about 18 months ago, I can still remember the cheers eminating around the office as I forwarded the link along.
Ghostbusters: The Video Game strikes a cord with fans young and old alike and looks like everything die-hards of the franchise have been waiting for since the end of the cartoon series.
Picking up about three years after the second movie, the Ghostbusters are revered like heroes, but the ever rising amount of paranormal activity leaves them looking to expand their ranks.
That's where you come in. You'll get your chance on June 16th (ironically, the 25th anniversary of the franchise) to strap on a proton pack and lace up your boots as the 5th Ghostbuster and learn the ropes as you battle the newest paranormal threat to NYC.
I had a chance to catch up with the man who played Dr. Egon Spengler, acclaimed writer, director, and actor, Harold Ramis, about the franchise lasting 25 years, doing voice over work for the new game, and if we will ever finally see a third Ghostbusters movie.
CLICK HERE - to listen to my interview with one of the original Ghostbusters, comedic genius Harold Ramis.
Also, be sure to check out my preview of the game with Josh Parker of Red Flag Studios who worked on the Ghostbusters video game.
Look for my full review of Ghostbusters: The Video Game when it is released on June 16th, 2009.
-Ray Carsillo
Ghostbusters: The Video Game strikes a cord with fans young and old alike and looks like everything die-hards of the franchise have been waiting for since the end of the cartoon series.
Picking up about three years after the second movie, the Ghostbusters are revered like heroes, but the ever rising amount of paranormal activity leaves them looking to expand their ranks.
That's where you come in. You'll get your chance on June 16th (ironically, the 25th anniversary of the franchise) to strap on a proton pack and lace up your boots as the 5th Ghostbuster and learn the ropes as you battle the newest paranormal threat to NYC.
I had a chance to catch up with the man who played Dr. Egon Spengler, acclaimed writer, director, and actor, Harold Ramis, about the franchise lasting 25 years, doing voice over work for the new game, and if we will ever finally see a third Ghostbusters movie.
CLICK HERE - to listen to my interview with one of the original Ghostbusters, comedic genius Harold Ramis.
Also, be sure to check out my preview of the game with Josh Parker of Red Flag Studios who worked on the Ghostbusters video game.
Look for my full review of Ghostbusters: The Video Game when it is released on June 16th, 2009.
-Ray Carsillo
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